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Weaponized Environments

Weaponized Environments

₫50,000Price

An easy way for a FPS game designer to add flavour to their game by turning regular prop objects into weapons.

!!IMPORTANT!! - as of Unreal Engine 4.18, this requires the APEX plugin to be enabled BEFORE adding to your project.

 

Weaponized Environments is a set of Blueprint components that allow the "Weaponizing" of static meshes used as props in the level. It is done via Actor Tags and is incredibly simple to use. It works for any static mesh actor you want it to, as long as it is set to "Movable". It allows for destructible meshes, all weapons can be thrown or used as a melee weapon, and it comes with an optional damage system should you need a starting point. All components are optional and designed to be compatible with just about any other blueprint, and works best as an addition to other weapons systems.

Features:
• The ability to turn any static mesh in your level into a weapon, usable by players and NPCs
• A basic damage system
• Destructible mesh support
• Weapons are both Melee and Thrown
• Easy to use tools to set up your weapons
• Offset manager to make the weapons look right when held
• Plenty of variables for communicating with your animation Blueprints
• Example level "Fight Pub" filled with meshes, textures and materials for your own project
• Detailed, easy to understand documentation with step by step instructions and pictures

    THUVIENDOHOA

    Graphics Library is a website that provides library rental services for a fee, accepts orders for 3D models, and cheap Unreal Assets. Any questions please message the bottom corner of the screen. It is our pleasure to serve you.

    How to buy:
    Step 1: Login to your account, free registration

    Step 2: Transfer money to the following STK:  

    Account number: 105874060900 - VietinBank

    Account holder: Nguyen Thanh Tung

     

    Step 3: Take a bill and send it to the chat section in the lower right corner of the screen

     

    Step 4: Get the download link via chat

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