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Animation Retarget Toolkit 4.26 + 4.27

Animation Retarget Toolkit 4.26 + 4.27

150.000₫Giá

 I found these problems with retargeting animation,

  • the rig asset in UE is not changeable, you can just use a humanoid structure, to retarget all other kinds of the skeleton structure, 
  • there is no ghost pose option, you always have to open two skeleton side by side and guess where the other bones should be
  • assigning of the bones in the rig config should be performed on both source and target skeleton
  • the retargeting process is too scattered, and confusing (you can find lots of youtube video which are trying to describe the retargeting process)
  • modify pose is not intuitive
  • there is this Duplicate and retarget animation window which is not good enough and there is no reason to make it separated(I think),
  • there might be some others which I can't remember

I tried to solve them one by one

  • the rig config asset is editable you can make it from the source skeleton
  • no need to set rig config for source skeleton, the tool is creating the rig config from the source skeleton and set it automatically
  • with the ghost pose option no need to guess the pose you are seeing it
  • modify pose is more clear by the toolbar menus
  • all retarget process is in one single window, no need to go here and there
  • easy bone mapping by just clicking on bone visuals
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