top of page

Thư viện đang trong quá trình phát triển và upload thêm tệp của các phần mềm khác. Để không bỏ lỡ bất kỳ thư viện nào. Hãy dành 2 giây để đăng ký và theo dõi trang fb của website, mọi sự ủng hộ đêu vô cùng quý giá, cảm ơn mọi người nhiều.

Thư viện liên quan

Sản phẩm liên quan

Camera based Post Process Effect

Camera based Post Process Effect

100.000₫Giá

Fog of war type of material for Non-VR and VR based games.

This post process material works based on the camera location of the player and 'feels' like the effect sticks to the player camera. Also included in this pack is a Material Function that you can use to dynamically collapse or expand vertices of any mesh in conjunction with this post process material giving the illusion of dynamically constructing or deconstructing the asset. By default the effect uses the player camera location but you can change it to any other character in-game and use their location to drive the effect.

 

For example, if you have an RTS game (Non-VR or VR) with a main player in game then you can use the location of that hero character as the location of this effect.

Since all parameters are driven through Material Parameter Collection, its very easy to customize the material in- editor or even at runtime via Blueprints or C++!

bottom of page