CelEdge - Cel Shading Outline Post Process
We present a fully customizable outline and shading solution with Bloom and Translucency passed through
Package includes 1 Post Process material with around 200 instructions
Outlines are robust and naturally vary in width, large distances are thicker and short are thin
Your choice of outline color or you can base it off the scene's color
Cel shading available in two forms, a two-tone with a gradient blend, and a band based also with a variable sharpness gradient blend
Fully commented nodes (short descriptions)
Includes sample scene and meshes
Setup:
Make sure you have a post process volume in the level with 'unbound' or 'infinite extent' checked
add the material as a post process asset
you may need to change from temporalAA Anti Aliasing as it creates flickering (FXAA recommended)
Adjust the variables as you see fit, be sure to back up a copy to reference default values