top of page

Thư viện đang trong quá trình phát triển và upload thêm tệp của các phần mềm khác. Để không bỏ lỡ bất kỳ thư viện nào. Hãy dành 2 giây để đăng ký và theo dõi trang fb của website, mọi sự ủng hộ đêu vô cùng quý giá, cảm ơn mọi người nhiều.

Thư viện liên quan

Sản phẩm liên quan

Choppable and Interactive Trees (Replicated)

Choppable and Interactive Trees (Replicated)

299.000₫Giá

WARNING: DEPRECATED UE4 only - Need some trees to be chopped down? Use this very easy to use and customizable Choppable & Interactive Trees based on destructible mesh (Replicated).

To configure a tree: Create a child blueprint of the BP_TreeCutting_Master.

Here you are able to configure:

·        Duration before logs are spawning

·        Life: How many hits does the tree require to be chopped down?

·        Delete after time fallen: How many seconds does the actor (All parts, e.g. trunk, scene components and any other actor information) needs to be alive after the tee is cut? Note: The fallen logs will remain because they are spawned as separate actors.

·        Destroy actor after inactivity: How many seconds does the tree needs to be alive after the tree is touched? This is necessary due to performance and cleanup purposes.

·        Log to spawn: Define your own log with own variables.

·        Falling tree sound: Which sound to use when the tree is falling

·        The meshes for the trees. Top, middle (Destructible mesh) Trunk and the Original tree.

After the tree is chopped, a log is spawned. This log is a blueprint so you are able to configure it for your inventory system.

bottom of page