CloudScape: Volumetric Cloud Library
A collection of Volumetric Cloud assets, materials and blueprints
A collection of Materials and Cloud Volumes for Unreal Engine aimed at replicating a VDB-like actor workflow for highly customizable volumetric skies! From massive vortexes, to distant storm-fronts, from sand storms to wisps we offer a huge variety of stylized and and natural looking clouds in our volume library.
So who is this for?
Both pre-rendered animations and real-time game projects can benefit from CloudScape! While older systems will struggle with a full on volumetric sky our Capture Sky Actor can bake it all down to a much lighter texture that can be used with a skybox! While animation focused projects can take advantage of the fully Volumetric Sky!
Technical Details
What's in it?
3 main Blueprint Actors:
CloudScape Base Actor responsible for the rendering of the clouds (supports up to 32 CloudScape Actors)
CloudScape Actor used for individual cloud actors
Capture Sky Actor used to capture a panoramic sky texture for projects designed to work on lower end hardware.
Large Volume Asset Library: 53 Cloud Volumes, 13 Tile-able Noise Volumes, 1 Master Cloud Material
A set of 6 Demo Maps