Customizable Deadly Traps
This pack contains multiple trap meshes and a complete Blueprint framework which makes them 100% drag and drop, ready to use in your games. From Spike traps, to Guillotines, this pack has it all!
Customizable Deadly Traps comes with multiple static meshes and a complete Blueprint framework to create traps in your game in no time. It contains the following traps:
• Pendulum traps: Use axe or any mesh you want, play with pendulum rate, change the wire length and mesh, change polar angles and coil sphere radius, add force applied to impact.
• Projectile: Change projectile speed, radius and toggle physics simulation.
• Cannon: Modify the bullet speed, firing delay and projectile radius, toggle gravity for projectiles.
• Guillotine: Adjust play rates, change activation mode to trigger or timed, increase loop delay.
• Floor Spikes: Change speed rate and toggle activation mode to trigger or timed.
• Spinning Blades: Change number of blades, revolutions per second, transition rates and intervals.
• Spinning Log: Change revolutions per second, transition rates and intervals.
• Trapdoor: Modify the time before closing.
• Falling Spikes: Modify trap height, play and return rates, activation mode to trigger or timed and delay time.
Highly customizable: create any variation playing with the Blueprint settings, infinite variations with material instances and multiple material functions to use in your games.