Displacement Landscape Material
A Tessellated Displacement material designed specifically for use with Landscape Actors.
A Tessellated Displacement material designed specifically for use with Landscape Actors which allows you to blend between 10 layers (texture sets), the material also allows you to adjust parameters for each layer individually via instanced values. The setup of this material fixes the issues caused by using a standard tessellation material on a Landscape Actor and allows you to control LOD of the tessellation without interfering with the Landscape Actor's own LOD. The material also includes detail texture support (Diffuse and Normal) as well as view distance based surface variation to break up tiling at distance but retain surface quality close to view.