Edge Bevel Decals
The Edge Bevel Decals package allows environment artists to apply specially designed decals to mesh edges and give them a beveled appearance. They add additional detail to BSP brushes, urban environments, and interiors built using modular meshes.
The blueprint makes use of an editable spline to determine the length and shape of the decal element when matching it up with the mesh or brush in question. You can change the base color, detail textures, and normal maps so that the beveled edges match your assets' look. The material makes it possible to paint damage on every decal component using the editor's vertex painting tool. You can modify the color, tiling, and texture values of the painted damage to refine the look further. If you want to reduce draw calls, the editor's built-in merge tool will allow you to combine the placed decals into a single mesh.
The support of the Edge Bevel Decals is currently limited to rectilinear (90°) edges.
Version 2 adds a new material that enables layered damage. The new shader makes it possible to simulate damage on painted surfaces. It also includes a bonus material that extends the functionality of Version 1. You can now pan and rotate these detail textures to better match your underlying mesh with up to three different base textures supported.
Features:
- The blueprints use a spline component to match the decal to your underlying mesh.
- You can replace the default textures with your own.
- You can adjust the bevel size, mask size, color tint, and other parameters.
- You can replace the default textures with your own.
- You can paint damage with the vertex painting tool.
- You can modify certain parameters related to painted damage.