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Global event handler / manager (delegates)

Features:

  •  Bind events globally
  •  Invoke / Call events globally

Example Usage:

  • Register "MyEvent" in a UMG widget then call "MyEvent" from ANYWHERE in your project, for example in the Game Mode, Game Instance or your Level Blueprint, without having to reference the UMG widget, you can call the "MyEvent" and it will be executed inside your UMG widget.
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