Fish School System V2 - Niagara A.I
The Fish School System V2 contains A.I school flocking, complete with object and player avoidance - all powered by the Niagara particle system.
The school A.I includes object avoidance, player avoidance, dynamic speed, and is also contained in a custom bounding box to keep them in your chosen area. Adjust the size, speed, color, and an abundance of school behavioral settings within the blueprint! Automatically animate your fish Static Meshes with the new Auto-Animation feature! You no longer need to vertex animate your models in external applications! Vertex Animation option is still included if you wish to use custom animations for creatures that are not traditional fish.
The package also includes a spline blueprint which tells the A.I to swim along the created spline. This spline bluerint simply animates a target along the spline for the A.I school to follow, so it still includes object avoidance and player avoidance options.