Multiplayer World Origin Rebase Tool
Repositioning the origin of the world for each player in landscape-sized grids.
This project is focused on a grid tool that reposition the origin of the world individually for each player.
This grid generator is a algorithm that spawns several grids in the editor next to each other in the 3 vectors X, Y and Z. The grid size is equal to the maximum size of a landscape. The number of actors is temporarily stored in the grid generator variables and can be infinite.
It allows each player to have their own origin in the world and to share objects and their location on the server relatively.
It allows for giant worlds or space games.