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Physics Collision Sound

Physics Collision Sound

₫199,000Price

A quick and easy way to add impact, sliding, rolling and water impact/tree impact sounds to objects. On different materials it plays different sounds, on Obejects with multiple materials and on Landscapes. Works with a simple drag and drop system

Features:

  • simple drag and drop system
  • no Blueprint knowledge needed
  • hitting, sliding, rolling and water sound system
  • different sounds on different materials, even on terrain
  • sound occlusion system
  • volume and pitch relative to objects velocity
  • 214 Sounds (hitting, sliding, rolling and water sounds)
  • mixes sounds together so that even on different materials every impact sound has still its own uniqueness
  • 1 Blueprint for the physics Object
  • 1 BP for the Surface its hitting
  • 1 BP for different sounds when hitting different materials
  • 1 BP for Liquid and Tree rustling sounds
  • Optimized: No use of Tick Events
  • an example map to show the core functionality with example models
  • object, sound occlusion, liquid, foliage sound system
  • ragdoll/skeletal mesh sounds
  • bone specific sounds
  • ALS Support
  • NPC with the AIPerception Component can hear the sound
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