Physics Collision Sound
₫199,000Price
A quick and easy way to add impact, sliding, rolling and water impact/tree impact sounds to objects. On different materials it plays different sounds, on Obejects with multiple materials and on Landscapes. Works with a simple drag and drop system
Features:
- simple drag and drop system
- no Blueprint knowledge needed
- hitting, sliding, rolling and water sound system
- different sounds on different materials, even on terrain
- sound occlusion system
- volume and pitch relative to objects velocity
- 214 Sounds (hitting, sliding, rolling and water sounds)
- mixes sounds together so that even on different materials every impact sound has still its own uniqueness
- 1 Blueprint for the physics Object
- 1 BP for the Surface its hitting
- 1 BP for different sounds when hitting different materials
- 1 BP for Liquid and Tree rustling sounds
- Optimized: No use of Tick Events
- an example map to show the core functionality with example models
- object, sound occlusion, liquid, foliage sound system
- ragdoll/skeletal mesh sounds
- bone specific sounds
- ALS Support
- NPC with the AIPerception Component can hear the sound