(Pre) Point Clouds Morphing
Morphing visual effect. One of most impressive FX every time!
Point Clouds Morphing - smooth points transition from one figure to another. Points placed at the vertex coordinates. You can bake your custom form based on your static mesh.
99% Calculation on GPU and very fast. No particle systems used. 100% blue print based. You can bake your own static mesh to cloud textures.
Maximum mesh coordinate size from -32767 to 32767
Features:
- 1 to 16384 points
- Bake system included
- Color, Opacity, Emissive power and Scale transitions are supported
- Blue print interface
- No external software required - only UE and your static mesh
- Wave zoom and position distortions additional effects
- Two demo maps
- Multi sections mesh is supported
Adjustable parameters:
- Points count
- Points size (advanced version)
- Show time
- Morph speed
- Point size
- BoundBox size
- Zoom wave
- Distortion
- Color with opacity, Emissive power, Scale