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Subculture Girl

Subculture Girl

₫320,000Price

Assets Trả Phí

 

A stylized young female asset including modulated body parts, clothes, props and hairstyles. Pretty low polygon count is quite suitable for mobile games. A huge customization.

Clothing design is based on a subculture of different styles. Technically designed for third-person games.40 Blueprint examples with Skeletal Mesh Components combination (In fact, you can make even more combinations. Just use a little imagination and patience).

Over 400 materials with a lot of setting. Over 300 textures, 190 RGB texture masks and patterns. Hair with dynamic chains also the skirt with NVIDIA's NvCloth setting.

- Facial variations - 3, - Modular parts of clothing - 26, - Modular accessory parts - 8 - Hairstyles – 8 - Includes Naked body

Completely compatible with Casual Girl: https://www.unrealengine.com/marketplace/casual-girl

To create more morph targets for each unique head takes a lot of time. The project will be more expensive but I would not want it.

Tips and tricks:

* Check out the Blueprints examples how to use separated body parts.

* Look at the seamless texture patterns inside Clothes Subfolder. You can do the same and it's easy.

* The Breast physics can be added easily as well. If you have experience with setting up physical assets. The character has the necessary bones and skin weight for this.

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