Subculture Guy
Stylized Guy. Clothing design based on a subculture of different styles.
A young male in a cartoon style with modulated body parts, variations of the heads/faces, clothes, headgears, props and hairstyles. Clothing design based on a subculture of different styles. Designed for third-person games. Great for prototyping a game with lots of NPCs. The low number of polycount was keep as the main goal. Good for game performance.
50 assembled Blueprint Examples with game ready setting. The asset includes Six variations of the head.
Over 400 materials with with flexible customization. Basic set of morph targets for each type of head. Hairstyles with dynamic chains. Compatible with the Epic skeleton.
*This asset is even more organized and optimized than previous similar assets.