Transparency Under The Camera
Transparency under the camera - is a blueprint component that you can embed in any of your characters. The component will make objects transparent between the camera and your character.
Support Folliage, StaticMesh, SkeletalMesh, InstancedStaticMesh, as well as your blueprints, including the above.
Support 4 transparent styles.
1) SimpleTranslucent - does not require configuration. Makes objects light transparent.
2) MaterialTranslucent - Preserves the original material and creates animation in time transparency. Supports only StaticMesh and Foliage. Requires customization. Details in the documentation.
3) MaterialTransclucent (no Anim) - The same, but without animation. Supports all. Requires customization. Details in the documentation.
4) BoxMask - creates a tunnel between the camera and the character. Requires customization. Details in the documentation.