UMG Ultra Map (Minimap System)
₫50,000Price
A mini map system inspired by most popular video games. It offers point, area and path rendering with lots of customization settings changeable at runtime. Renders in circular, rectangular or any shape defined by vertices.
POINT RENDERING:
- Simple / advanced
- Point classes - can be used to define the look of multiple actor classes
- Opacity changes by vertical distance
- Sweeping points close to player
- Hiding points close to player
- Docking points
- Option to use actor rotation to point's rotation
- Rotating docked points by the angle between them and the player
- Size blending between the size of a docked point and a normal point
- Deflating points going out of range
PATH RENDERING:
- Auto subdivison
- separate points OR connected lines
- Width and color settings
- Precision parameter
- Path following surveillance (if player ignores the path, a message listener will be called)
- Removal of old path points and complete path removal once player reaches its end
COMMUNICATION:
- Both areas and points can tell the mini map if they want to look differently
- Recognition of local and global points can be defined at runtime (e.g. you can tell mini map to recognize banks, bars and other buildings once player approaches the city)
- You can stop the recognition of certain actors (e.g. stop recognizing banks, bars etc. when player goes to countryside)
- An actor (or pawn) can behave both as local or as global (can tell mini map what it wants to be and change it any time) . If a player sets bank as a destination - bank can tell minimap to stay docked
- Path can be redefined anytime
- Sending click messages to actors and listener