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Universal AI System

Universal AI System

100.000₫Giá

UAIS Universal AI System Version 4, is a Spawn Marker based AI system with a demo Player and Bot Character into the core system. UAIS is a Blue Print project but should be used as tamplate for start a new project.

Features:

-- AI Spawn Marker

-- Waypoint Marker

-- Behavior Tree System BP's

-- Guarding at Spawn Marker

-- Guarding/Wandering around the Spawn Marker within the 2x agro range

-- Patrol AI by using a path

-- Simply Turret

-- Path system support 10 paths ( easy to add more, if need)

-- Demo player and bot character with 5 child bot's as "PAMPA" character

-- Support 2 different weapon systems. (melee and a simply fireball spell)

-- Agro and attack range can be setup in the Spawn marker

-- Team handling between the bot characters and the player character

-- Respawn and respawn time adjustable in the Spawn Marker

-- Animal AI / Run away, if enemy is in agro range

-- Regeneration HP over time function / adjustable

-- Low HP run away / switch to run away, if low HP

-- Multiplay tested

-- Defending turret with adjustable range and team

-- Wave event manager blue print

-- chase timeout function

-- Health bar and bot name text widget combined with the aim system

-- Player Hud/widget with health bar, compass and radar and weapon slot hud

-- Group spawner of same AI type (Experimental)

-- Weapon slots for player

-- Stamina and energy bar and degeneration by using weapons

-- Potion for stamina and energy / fill up the bars and stats

-- 5 melee weapons / sword, cub, ax, double ax, hammer 4 spells / projectiles

-- Pickup and toss out of all weapons possible

-- Shop terminal. where you can buy weapons and potion

-- Add gold to the system and a scoring system. Bots give points (adjustable in AI Marker)

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