Weaponized Environments
An easy way for a FPS game designer to add flavour to their game by turning regular prop objects into weapons.
Features:
• The ability to turn any static mesh in your level into a weapon, usable by players and NPCs
• A basic damage system
• Destructible mesh support
• Weapons are both Melee and Thrown
• Easy to use tools to set up your weapons
• Offset manager to make the weapons look right when held
• Plenty of variables for communicating with your animation Blueprints
• Example level "Fight Pub" filled with meshes, textures and materials for your own project
• Detailed, easy to understand documentation with step by step instructions and pictures